🛠 MLSLabsRenderer-Lite: High-Performance 3DGS Rendering in Unreal Engine 5
The MLSLabsRenderer-Lite plugin has been released for Unreal Engine 5, designed for rendering 3D Gaussian Splatting (3DGS) and dynamic volumetric video (4DGS). By using a custom pipeline instead of the Niagara system, it is possible to achieve 50+ FPS when rendering 5 million static Gaussians and 100+ FPS for 100k dynamic points.
🌍 Moving to specialized CUDA renderers removes performance limitations when working with high-density point clouds, opening the way for the real-time integration of neural fields into games and virtual cinema.
👤 Complex 3D/4D content can now be used in Unreal Engine 5 without FPS drops, using a tool integrated into the standard Sequencer workflow.
Source 1: https://github.com/mlslabs/MLSLabsGaussianSplattingRenderer-UE Source 2: https://mls4dlive.cn/
