đź›  UnitySplats: Rendering Gaussian Splatting in Unity 6

UnitySplats has been released—a cross-platform package for Unity 6 designed for importing and rendering 3D scenes based on Gaussian Splatting (3DGS). The tool supports .ply, .sog, .spz, and .glb formats, working with Built-in, URP, and HDRP pipelines on mobile devices, WebGL 2, and XR headsets.

🌍 The tool simplifies the integration of highly realistic neural fields into game engines through support for modern graphics APIs (Vulkan, Metal, Direct3D 12), lowering the barrier to entry for creating photorealistic content.

👤 Developers have gained a ready-made way to bring 3D scans to life in Unity, utilizing efficient compression methods and support for a wide range of platforms.

Source 1: https://github.com/arloopa/UnitySplats