🎮 Agent Empire — a game for learning AI agent patterns
An interactive RTS-style game has been released that teaches basic architectural patterns for developing AI agent systems. It demonstrates the application of approaches such as Coordinator (routing), ReAct (reasoning/acting), Hierarchy (task decomposition), Critic (hallucination checking), HITL Gate (human-in-the-loop confirmation), and Saga (atomic multi-step processes with rollback).
🌍 The project offers a gamified way for engineers to learn complex architectural concepts that are critical for creating reliable and scalable AI agents in real-world scenarios.
👤 Instead of reading dry documentation, players can learn the mechanics of how agentic systems work (for example, how to effectively combat hallucinations via the Critic pattern or manage migrations via Saga) in a gaming format.
Source 1: https://agent-empire.products.sayantan.sh/ Source 2: https://agent-empire.products.sayantan.sh/patterns/