🎮 Engine Architecture for Agent-Based Simulation
The developer presented a game engine architecture for Brews & Kings, based on moving resources between buildings using agents. The system utilizes the principle of double-entry bookkeeping to control transactions, ensuring data integrity and deterministic session playback.
🌍 The presented approach demonstrates an effective way to separate simulation logic from visual representation by using agents as transport events for resources, allowing for the scaling of complex economic systems.
👤 This article is useful for game and systems developers interested in creating scalable simulations and agent-based system architectures where the world state is managed through a stream of transactions.
Source 1: https://scarlet.engineering/blog/making-simulation-game-part-1-the-engine/